New Release – Cornflower Corbin

I am proud to announce that Afterthought Games, our game studio, has released Cornflower Corbin on Steam.  Support indie, buy it today!

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Cornflower Corbin is a family friendly, campy, side scrolling shooter about a whale, with a laser, that is trying to get the love of his life back after the evil Mecha Shark takes her from him. He is painfully assisted by his best friend Paul, an oversize clown fish that jokes a little too much, and has to battle his way through a barrage of enemies to get her back. Corbin’s secret power is in his growth. You see the bigger he gets, the harder his lasers hit. But beware, he also gets slower and becomes a bigger target, so finding a balance in size to damage is key. The game is set up to be stat heavy with leaderboards. So get ready to compete with other players by taking out more turtles and sharks than they do.

features

  • Procedural generated enemies making the game change a little bit each time you play
  • Five levels of action including 5 boss fights and 3 mini boss fights
  • Endurance mode where the waves just keep on coming
  • Leader-boards and stat collection for things like shots fired and sharks taken out

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I need your very important vote

I need your vote, yes yours.  You have a few seconds to make a difference, simply click the image below and help an indie developer out by voting for Violent Sol Worlds for Indie of the Year.  I’ve been personally working on this game for over a year and it would mean a ton.  Your vote really matters and we need every one of them.

Indie of the Year Awards

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Indie Games – Mobile vs PC

I know this is not a battle, or a war.  I’ve just noticed that Indie game developers are kinda stuck reading articles and finding information that is not all that clear as to which area the writer was talking about, mobile or PC.

See this makes a huge different on the information that is presented, as for mobile, different things will work for marketing, and being successful.  I read all the time that the market is flooded, but no real information that tells me which market is flooded.  I’m making a PC game and read tons of articles about terrible things in the industry that are completely false.

I think that we, as indie game developers and writers, need to start being better AppStore-Vs-Steam_thumb[10]at telling people the area we are talking about.  If I look at Steam for example, it only has 4500 products on its store.  That is far from flooded.  The App store
though seems so full of junk, I even stopped looking for things to try on there.  So let’s just be clearer about which parts of the industry are harder than which other parts.

If you are coding an app that happens to be a game, I think you are in for a hard road.  If you are coding a PC game and think you can market it and get it in to Steam, I think you are fine.  There are major differences.  There are major differences in definition of the word ‘game’ on the two platforms too.  There are also differences in many vocabulary words for each platform.

Everything that I have written is through the eyes of PC development and marketing.  I hope that we can all get to be a bit clearer in the future.  There are two different industries here with similar skills and tools needed to create the product, but still two different areas of the economy that are drastically different than each other.


If you have not checked out my current project…

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