What’s a Good Game?

I’ve been asking myself the question, what’s a good game.  It’s a hard question to answer.  Most of the time it comes with a reference, like XCom, or Civilization.  The problem is what makes a good game.  To some it must be graphically amazing.  Some people a story must grab them personally.  It is so personal, that no two people are alike.

So for me, I love a tactical game.  It can be real-time, it can be turn based, but I love strategy and besting an opponent.  I hate multiplayer though.  I want to crush an AI that does not tell me how bad my mom is.  The thing is, I think that good games are probably more generic than this.

Can we take every game and say if it is good or not?  The problem is every game is liked by somebody.  So we can at least say there are never any truly bad games to 100% of people.  So what makes a game good?  Have you ever told anyone about a game that you thought was awesome that you only played for 2 minutes and never will play again?

So, at least one characteristic of a good game is that people play it for a long time.  But, then you look at Steam and see that tons of people are playing games for a long time and reviewing them poorly, so why is that?  So if you play something for a long time but hate it was the game bad?  I don’t think it really was.

You put your life into a game, if you play it for hours, it was good.  Even if it strikes you in the end as not being that great, it grabbed you for hours of your short life.  You were giving it a shot, it had enough greatness in it to have you give priceless time.  So I contend that your final thoughts on a game don’t really matter if you played it long enough.  That could be crazy to state, because you could wish you never bought it, but if it made you feel something, isn’t that what a good game does?

What do you think?  What makes a great/good game to you?  Try to not use a reference to describe it.  It’s a challenge to nail down.  That is why I love making games.

Validation, Get Your Validation Here

Everyone has  ton of ideas.  Ideas come so often that it is mind blowing that there really isn’t a flooded market for games.  The issue is really how do you refine those ideas down in to the one you want to make.

To do this my team has done a fairly simple process.  We take a meeting or two and brainstorm all the crazy ideas out on the board.  During this phase there are no dumb ideas.  Throw everything on the board.  Violent Sol Worlds came out of a combination of a destruction derby top-down game and a top-down survival game.  You never know what saying one idea with another will do to your head and what will come out.

Once you have your list simply start eliminating, for now, the ones that either you don’t like or cannot do.  The list should get smaller and smaller until you get down to a few.  Talk about them, see what you love about them all.  One will jump out at you as something that should be created.  To me this is not enough.  Just your idea is not enough to say it should be made.

You need opinions.  So what I do is simply start marketing it.  Go to social media and start talking about it.  As you are creating your POCs, you should POC everything, be telling people about it.  If they react well to the idea you will feel it.  Show concept sketches, Show game-play POCs.  Show everyone anywhere about the idea.  The people of the internet will tell you if you can sell the game.

To me at this point you have the two vital questions answered.  Do you love the idea, and will people respond to it.  If the answer to both those questions is yes then your idea is validated and should be created.  If one of those answers is no then go back to the brainstorming stage and find one that will work better.  Remember if this current idea is not good there are 500 million more in your head waiting for you to get all excited about.


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