Am I a Failure, or No?

Fear of all this work not paying off is looming.  As we push to Kickstarter and Steam Greenlight it does cross my mind that people may not support us or even know about us.  I’ve been working hard for a long time now to try and make that not happen.  I suppose the fact that you are reading this is a sign that my fears are at least not 100% solid.

It will be a slightly crushing blow if our efforts do go unseen or even worse un-liked.  Well our best is all we can give.  I do appreciate everyone for supporting, following, and just being there through our hard work.  Game development is not hard, the workload is the hard part.

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Holding down the full-time job and performing on game development at the same time will kill a lesser person.  I have the largest amount of respect to those who have made it before me and hope like heck that hard work pays off and I follow them in stride.  All of your support is appreciated and there is a much longer road ahead.  I’ll keep digging in as long as I keep getting up in the morning.  I love this stuff.

As always here are some links to learn about our game Violent Sol Worlds

Violent Sol Worlds home

IndieDB

Facebook – join the conversation

Problems Generated By Successful Actions

I used to think that game development was this glamorous, fun, coding, experience that was intense but just a blast.  I know better now.  The truth behind game development is that it is a lot of work.  It still is fun, but there is no glamour.

What do I mean?  Well Let me tell you my story.  I used to do this as a hobby.  I loved to make cool things render to the screen.  I would play around with it for a few hours a week.  Then it turned into a few hours a day.  From there I gathered people, they wanted to make games.  So it turned into 20 hours a week.  At that point I mostly coded, still seemed like my vision of what I though game development was was true.

I then started to think, if we get a game to the finish line, how do we sell it?  Then entered marketing time.  I started about 5-10 minutes every day.  That turned into 30 minutes.  Then it turned into and hour.  Before I knew better, it was my entire 20 hours a week.  Is that bad?  No.  I am driven by success, so as I got feedback and validation from people, like you, I spent more time doing it.

Now, I reach a problem.  The fans, followers, and generally great people that I strove to entertain are pushing me further.  I am out of time.  Eventually I need to code the game, keep up marketing, and innovate in both areas.  We have to get this to be a full-time equation soon or things have to be cut.  Problem is you cannot cut either development or marketing because you’d be cutting your own projects head off.

I love this problem, can’t really have a better one.  I just have to solve it and continue to grow.  Love all you people out there that drive me, keep it coming and I do pass it on to our team that is working on the game.  Problems generated by success mean you are participating in life and not just along for the ride.


If you have not seen the game I am a part of here are a few links…

Facebook – Like us on facebook

ViolentSol.com – Homepage

IndieDB – Indie Games Community with news, screenshots, and video

Games Are a No Brainer

I’ve heard it over and over again, business is hard.  I think peoples definition of hard is really the problem here.  Business is easy to succeed in.  Trust me.  It’s not hard, just be smart and start something that a place needs based on a places needs, not on your love for the thing you are starting.  If you do that then you have a successful business.

If you just say I love knitting scarfs.  Then take that love and just open up a shop for knitted scarfs near you.  You are bound to fail.  Why?  because you had no business thoughts that lead you to open that shop, just love and passion for the knitting of scarfs.  I know you love it, but it still won’t make a terrible idea work.

The cool thing about game development is that it is location less.  It is entertainment and it can be priced well for global sales.  Gamed development is also a nice production model as well.  You can make a great game for very little money and produce copies of that game, for nearly free, forever.  The math works out great.  The only things you have to do is execute a game and get it to release.  That is the part that is harder.  Remember business isn’t hard, it’s just work, and it takes some thought.


If you have not seen the game I am a part of here are a few links…

Facebook – Like us on facebook

ViolentSol.com – Homepage

IndieDB – Indie Games Community with news, screenshots, and video

Why Work Hard?

What comes out of hard work?  I wondered this years ago and never really answered it.  Hard work in itself gives you nothing.  It is not something that by itself makes anything happen.  You have to be smart about what you are working hard on.  With the correct focus hard work can make great things.

How you choose what to focus on is the key to success and the American Dream.  Choose wisely and you will never be disappointed.  Don’t listen to people.  You don’t have to work hard on something you love either.  What? Why would you do that?  You can work hard on a smart idea that is not something you love and be successful at it.  Hard work gets you that.  The key to being happy though is to find something you like more that is still smart.

You cannot just work hard at the thing you love and expect great success.  The fact is the thing you love is probably dumb to work hard at for business success.  Find the next best thing that makes good sense and go for it.  I’m lucky, the one thing I love to do is make games, and here I am making one and it makes sense for business success.


If you have not seen the game I am a part of here are a few links…

Facebook – Like us on facebook

ViolentSol.com – Homepage

IndieDB – Indie Games Community with news, screenshots, and video