Steam Greenlight, It Can Be Fun
I’ve been live with the Violent Sol Worlds team on Steam Greenlight for a few days now. It is fun, and stressful. We are really enjoying it so far. The first few days we hit hard and were at a great trajectory and traffic was massive. Now it is slowing down right as I expected it to. So now comes the slow climb to the top 100.
The thing is we really wanted to get to at least 50% of the way to top 100 in the first high traffic time, and we did.
Now I would like to see about 2 percentage points a day go up, not sure exactly how hard that is to get. The amount of traffic after about 3 days on Steam Greenlight goes way down. You really need to drive traffic there yourself after that it seems.
So I am pushing a bit of Twitter today to see if I can get more voters there in that manner. It always boils down to marketing. If anyone tells you anything about indie game development it should be about marketing. Get good at it and you will be fine. If you are shy or think everything you do is not interesting you are doomed.
Anyway, Greenlight is going great so far I just hope it does not take 6 months to get there. One thing I noticed is a lot of people really want only completely or near finished games on Greenlight. This kinda stinks because that is the reason why a ton of games never even get to take advantage of things like Workshop, or acheivements etc. They get so far in to their design, then here comes valve 90% into their project, with awesome things to integrate that everyone wants and they are hard if not impossible to integrate in.
We want to be greenlit early, so we can have that working relationship with Valve and their APIs early as to have a tightly integrated experience on Steam as soon as we can and not have people having to wait on or never get things like Workshop mods. To get there We do need your vote so please do come by our greenlight page and join the cause to get Violent Sol Worlds Greenlit.





