Busy as Wow

Man has this been a hectic time of year.  I’m not even sure when the last time I wrote was.  Here is what has been going on though…

Our team for Violent Sol Worlds has been working hard to bring a ton of major functionality to the core code.  We have a Screen System, physics, map transitions, rendering, and analytics all baked in the the real game now.

It has been a lot of crazy work, but we have done well.  With that we had Christmas, and all that goes with it.  I am currently working on getting world interaction in the game now.  Why don’t you come check out our pages and see what we’ve been up to?

Greenlight – come give us a yes vote

ViolentSol.com – Tons to read here including creature bios


 

Come be a part of our Kickstarter – Violent Sol Worlds

Vote now for our Greenlight here

Check out more information on Violent Sol here

Follow me on Twitter @magicrat_larry

 

 

50 Reasons You Need to Support Violent Sol Worlds

I asked myself this question, if I cannot come up with 50 reasons to support Violent Sol Worlds then why would you?  So here is my list…

The Art – It’s a top-down stylized survival experience that looks like a graphic novel in action.

BugAttack

The AI Overlord – Nothing will remain the same for long.  If you get good at surviving in your current situation then the AI overlord will generate a special experience to mix things up for you.

The Cars – What good is a near infinite world you get to walk around?  In this game you can walk or drive, gotta love that!

CarsPlanes

The Creatures – There are an absolute ton of creatures going in to the game.  All I have to say is Rhino Turtle.

RhinoTurtle

Crafting Cars – There have been plenty of games with crafting in them, how about crafting a car?  Can anyone say tank?

Crafting Guns – you don’t just buy guns, you can make them.  Put the coolest laser rifle together to match your game play.  Heck just make a laser chainsaw.

The Corporations – The universe is being colonized with massive help from companies.  Here are a few – Mal-Atomic, Avrio, The RTA

Is that enough yet?  Come see our Greenlight and give us a quick vote. 

The Biomes – the planet will be diverse and varied.  There will be a ton of biomes for all he creatures to live in, from forests, to deserts and every other thing you can think of.

Building – You don’t just survive on a distant planet, you survive by building and adapting.  Construction of buildings is a huge part of the game.

SettlersHome

The Universe – Trust me the universe has a level of backstory that a sandbox survival game has not touched.  Each corporation, each faction, came from somewhere.  Nothing just exists, it all has purpose and evolution.

Farming – A man has to eat.  You will be able to plant crops and grow your own food for survival or profit.

The Maker – A key part of your survival in Violent Sol Worlds is the Maker.  It is the technology that allows for you to store molecular configurations of object and essentially print them from raw matter for use in your daily activities.  Need a gun, make it.  Need a car, make it.

CrafterPistol

The Technology – There is a huge mix of technology to be used.  Anything from an automatic miner to some old-time cars.  You will be shooting laser rifles, and conventional weapons.  You might even see some sort of hover bike, or laser chainsaws.

The History – How did a recycling company go from Earth to helping people light years away reconfigure molecules to form a lase pistol?  Well the history of Renew tells you that.  Nothing in Violent Sol Worlds is just thrown in, it all makes sense in the history of the universe.

Laser Weapons – Who does not love the idea of some top-down action with lasers?  I’m in.

CowboyFight

Is that enough yet?  Come see our Greenlight and give us a quick vote. 

Aircraft – So you can drive cars, why not fly?  So there are aircraft, and you can craft them.

Car Physics – Each car is simulated in a physics engine.  This allows for different terrain to change how a car handles as well as tires blown from gun shots.

Lighting – It’s not enough to have a cool comic book feel.  How about true lighting and shadows to help with the feeling of explosions and lasers flying around?

Conventional Weapons – Not everything is high tech.  Sometimes a nice shotgun does that job well and cheaply.

gun

Top-down – Survival is awesome.  How about survival from a tactical top down view with action combat?

The Mal-Atomic Device – You get to use a scifi device called the Mal-Atomic to help with your crafting.  It’s like an iPhone but more scifi and can help rearrange molecules.

Pets – You can have a pet cat, dog, or whatever.  Yes this is a thing.

Turrets – The game might just be cruel to you, so build some turrets for defense.  Laser turrets to help ward off attackers, expensive but effective.

Wild West Scifi – We landed on a wild west settler vibe for the game.  So it is scifi, but there are some wonderful wild west feels to the world as you attempt to settle the wilds of the Rim.

Is that enough yet?  Come see our Greenlight and give us a quick vote. 

Living World – You are a settler on a planet that will not stop trying to kill you.  Much like the old west on Earth it will keep throwing events at you that change up how you need to play to survive.

The Team – I like to call our team a dream team of game development.  Not one with super stars on it but one that is truly a team built for an unforeseen victory. Meet the Team

Team

Weather – There will be sun and there will be rain.  Each weather event can help or hurt you.

Open Development – Join our development by giving suggestions and feedback starting now.  You can also just watch us on Twitter and our website and see the progress of nearly everything we do.

@magicrat_larry

@TheRealF1tZy

@doublemintben

Modding – The game is being built from the ground up for you to mod.  This game will be able to live longer than most because of the new content you can produce for it at its core.

The Music – The music is composed purely for this game.  You will not hear the music anywhere else.

Don’t Walk Drive Mentality – This is a huge world you are settling on.  Don’t just walk for miles, drive.  We want you to be able to see a lot of places so cars are vital to this survival game and will be in from the early stages.

The Dream – The idea of the Violent Sol Universe is huge.  There are plans for many things beyond Violent Sol Worlds.  Supporting us early keeps this dream alive. See the dream here

Is that enough yet?  Come see our Greenlight and give us a quick vote. 

Play With Friends – Surviving with friends is often times harder than alone, but oh so much more fun.

Cowboys_small

Play Alone – See if you can make it alone in a world that is harsh and unforgiving.

Run your own server – Take control of a server for your own gaming community.  Don’t like most people, just your friends?  start up a server and only let those who you want in.

Continuous Development – Our team is a special one.  We move fast and get things done.  We will not stop this game and plan on a very long haul here.  We often times talk about the potential for ten years of development for content.  We will develop new and fresh things for this game as long as people keep supporting it.

Create a Colony – Why are you surviving on a planet 4 light years away from Earth if not to create something larger.  Work toward building a complete settlement to support more and more NPCs and players.

News Ticker – The universe is not dead while you are settling the planet.  Keep track of the news as things happen.  If Pirates start pestering Rim settlements yours might be next.

Is that enough yet?  Come see our Greenlight and give us a quick vote. 

Expand-ability – Violent Sol Worlds concentrates on planetary explorations.  We are making sure we can expand into space when we want to.

Laser Chainsaw – Yes, a laser chainsaw.  You gotta get wood somehow and swinging it at creatures sounds like a blast too.

lASERsAW

Calling Home For Population – Need a mechanic?  Call home and request one.  They probably will need a facility, and place to live though so be prepared to have some requirements met.

The World hates you – Yes, being one of the first people to land on a planet is going to be difficult.  The environment will not enjoy you and the AI overlord will make sure you have a challenge.

Equipment – It’s about the equipment.  Pick up resources.  Craft an awesome laser pistol.  Build a car with a turret.  Construct better armor.

Everything is a Resource – Kill a creature, use its horns for a new hood ornament.

Hood

Is that enough yet?  Come see our Greenlight and give us a quick vote. 

Action Combat – This is a top-down game so the action is going to be both tactical and fast paced.

 

Car Combat – Sometimes while driving things happen.  Sometimes those things require a high powered laser turret.  Sometimes they require missiles.  All I know is be prepared to drive and shoot.

 

The Crystals – We are in love with the crystals.  They have many properties and are the dynamic element in the universe that allows for many awesome crafting opportunities. Read a story about them here.

Crystals

Your Colony Ship – You we placed on the planet by an elaborate process.  Like the rest of the universe we figured it all out.  About your colony ship

ezgif.com-gif-maker (3)

Simulation – We not only have action we also have simulation elements to the game as well.  Many systems work under the hood of this game to make the world feel alive

Your Crate – You get dropped off on the planet on day one in your crate.  Much like a train car, but this one is your home.  Don’t worry in no time you will modify it and make it a lot less terrible and a little more like home.

Support Violent Sol Worlds Today by checking out our KickStarter, our Greenlight and our website.  With your help and support we can make all of this a reality.

 

KickStarter and Greenlight and Bears Oh My

So it has been a bit since we launched both Greenlight and KickStarter .  It has been interesting so far.  I am encouraged by Greenlight and blown away by the severe lack of KickStarter wanting to make money.

Let’s start with Greenlight.  We launched that thing and we blew up with traffic.  We got votes by the bucket load.  We unfortunately had some improvements to make and had a lower than what we had hoped yes percentage of 37%.  It was still fantastic and that percentage is nothign to be sad about.  Since then we fixed the wording on our page to better explain the game.  So for the past 8 days our yes percentage is 62% on average which is more like where we thought we should be.

So Greenlight is rocking forward and people are really liking Violent Sol Worlds and would like to see it on Steam in the future.  We have a lot more votes to go though, your vote would help greatly in promoting our title.  Please head over to our Greenlight page and login to vote it up.

Now for KickStarter.  We expected more from KickStarter than what they offered.  I know you should not rely on somebody else to drive traffic to you, but the difference between Steam on launch day and KickStarter was like the difference between a Saturn V rocket and a rubber band.  Both fly, but one gets somewhere substantial and quickly.

Steam_Kick

I’m just saying that They can make a ton more money if they actively improved their own traffic and pointed more people in an active way to new projects at least for a day or two to see if they catch or not.  The truth that we did not know is that your first day will be the exact same as your sixth day.  They did not seem to do what Steam did and drive people to you for a few days.  They simply provide you a website and that is it.

Really we have learned a ton about game development in the past few months and have really gotten a ton more fired up about our Title Violent Sol Worlds.  Mathematically all our current adventures are proving very good for us.  All signs still point to people loving the idea of Violent Sol Worlds and the development is going forward full steam.  With all that being said let’s go vote on the Greenlight and promote the KickStarter, let’s get this thing rolling.

Thank you all for your support.  

Steam Greenlight, It Can Be Fun

I’ve been live with the Violent Sol Worlds team on Steam Greenlight for a few days now.  It is fun, and stressful.  We are really enjoying it so far.  The first few days we hit hard and were at a great trajectory and traffic was massive.  Now it is slowing down right as I expected it to.  So now comes the slow climb to the top 100.

The thing is we really wanted to get to at least 50% of the way to top 100 in the first high traffic time, and we did.  pablo (12)Now I would like to see about 2 percentage points a day go up, not sure exactly how hard that is to get.  The amount of traffic after about 3 days on Steam Greenlight goes way down.  You really need to drive traffic there yourself after that it seems.

So I am pushing a bit of Twitter today to see if I can get more voters there in that manner.  It always boils down to marketing.  If anyone tells you anything about indie game development it should be about marketing.  Get good at it and you will be fine.  If you are shy or think everything you do is not interesting you are doomed.

Anyway, Greenlight is going great so far I just hope it does not take 6 months to get there.  One thing I noticed is a lot of people really want only completely or near finished games on Greenlight.  This kinda stinks because that is the reason why a ton of games never even get to take advantage of things like Workshop, or acheivements etc.  They get so far in to their design, then here comes valve 90% into their project, with awesome things to integrate that everyone wants and they are hard if not impossible to integrate in.

We want to be greenlit early, so we can have that working relationship with Valve and their APIs early as to have a tightly integrated experience on Steam as soon as we can and not have people having to wait on or never get things like Workshop mods.  To get there We do need your vote so please do come by our greenlight page and join the cause to get Violent Sol Worlds Greenlit.

Funded_Steam

There are Milestones Nearby, Let’s Not Hang Out Here Long

I’ve been doing indie game development for a long time now and what has contributed to my lack of finishing has been staying on a milestone for far too long.  When you do this you tend to slowly lose steam.  You need to keep moving and keep a pace that will allow for excitement in your development cycle.

You should setup goals and milestones because they setup victories.  Remember though, there is nothing worse than never getting past one.  If you set a milestone, those checkpoints are often the areas of your project where you will tend to bog down in details that might not matter.  Dose everything need to be perfect to mark that off, no.  Get to a point where the basics of a milestone are done and working and move on.

Iteration is the key to not stalling out at a major milestone in game development.  Say you want character movement done.  Set your first milestone for simplistic walking, not all of it including jump, crouch, climb, and crawling.  See each one of those can be a small victory not just one.  A lot of people tend to want to bundle large amounts of features in to one game.

Take time to think about the victory points in your project and make sure they are not too large.  Break things down to smaller victories so you can have one every couple of days.  Large milestones will slowly kill your momentum and make it mentally harder to continue to push on a project where you might not be getting paid to do it.


Come be a part of our Kickstarter – Violent Sol Worlds

Vote for Greenlight here

Check out more information on Violent Sol here

Follow me on Twitter @magicrat_larry

Stand up and Entertain With Me

What most people cannot keep up with is the pace of entertainment.  When you get into game development on your own as an indie game developer you have to become an entertainer.  If you do not entertain at a high pace you basically go unnoticed and are simply a programmer.  There are many programmers in the world, be something better, something more.

I call it the pace of entertainment.  You have to be willing to do things at a pace that isn’t just on the weekends or when your favorite TV show isn’t on.  It’s called sacrifice learn to love it.  If you do not, you will just be a programmer.  Why is being an indie game developer so high paced you ask?  It isn’t if you don’t mind failing.  You can just be a programmer and code a game that doesn’t sell.  That is your choice.  You can also entertain daily, if not hourly, and begin to reap rewards of sales later on.

I know it is not all about money, but do you like working at that grocery store, that bank, that oil change place?  Probably not.  Make it your life’s mission to entertain while coding your game.  Blog about things, post on twitter even when there is nothing to sell.  Don’t just wait until the last minute and hope for the best or lean on another to carry something forward.  Be the one person that makes your dream come true, if you do not you will die without ever seeing it happen.

If you want to be a real indie game developer, not just a programmer of games, entertain at the pace of entertainment.  Stop saying you are busy, stop being the same guy or girl as yesterday and make it happen.  Start today, I know you think you are not entertaining, or this stuff is not my thing. Trust me, I hate doing it too, get over it.  Stand up and entertain with me.  


Come be a part of our Kickstarter – Violent Sol Worlds

Vote for Greenlight here

Check out more information on Violent Sol here

Follow me on Twitter @magicrat_larry

If You Don’t Do It, I’ll Do It Myself

A huge lesson that I have learned doing indie game development is that if you cannot pay a person to do some work chances are they will not do it.  They can be the perfect talent for the job and be able to do it no problem, but if it is voluntary they probably won’t do it for you.

Nope, not even giving them a place in the future of your dream will make them do it for you.  See most people are only driven by what they have now or what they can get now.  So your dream means nothing to them personally until it can pay them.  They are not bad people or anything, they are just motivated by their lives and their dreams.  This makes it hard to rely on others while trying to start something new.  You can throw tasks around as if people are getting paid but the truth is you will probably have to do them yourself. 

I have a new rule in my life.  If I am not paying for it and it is important I must be able to do it on my own.  This does not stop me from handing tasks over, but I am my own safety net.  For sure if it is important and there is a date attached to the task, just do it yourself.  Don’t waste the time handing that task off to another person who has no skin in the game.

I know some of you are thinking, man this guy sounds like he has some bad experiences here.  The response to that is, yes I do have experience here.  I do not believe they are good or bad ones, but I have been in the places where I put things in the capable hands of another, or two, and they simply do nothing, or something terrible, for your vision or dream.  Take it from somebody who’s been there, until money is involved make sure you can do it yourself and assume you will be doing it all.


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Validation, Get Your Validation Here

Everyone has  ton of ideas.  Ideas come so often that it is mind blowing that there really isn’t a flooded market for games.  The issue is really how do you refine those ideas down in to the one you want to make.

To do this my team has done a fairly simple process.  We take a meeting or two and brainstorm all the crazy ideas out on the board.  During this phase there are no dumb ideas.  Throw everything on the board.  Violent Sol Worlds came out of a combination of a destruction derby top-down game and a top-down survival game.  You never know what saying one idea with another will do to your head and what will come out.

Once you have your list simply start eliminating, for now, the ones that either you don’t like or cannot do.  The list should get smaller and smaller until you get down to a few.  Talk about them, see what you love about them all.  One will jump out at you as something that should be created.  To me this is not enough.  Just your idea is not enough to say it should be made.

You need opinions.  So what I do is simply start marketing it.  Go to social media and start talking about it.  As you are creating your POCs, you should POC everything, be telling people about it.  If they react well to the idea you will feel it.  Show concept sketches, Show game-play POCs.  Show everyone anywhere about the idea.  The people of the internet will tell you if you can sell the game.

To me at this point you have the two vital questions answered.  Do you love the idea, and will people respond to it.  If the answer to both those questions is yes then your idea is validated and should be created.  If one of those answers is no then go back to the brainstorming stage and find one that will work better.  Remember if this current idea is not good there are 500 million more in your head waiting for you to get all excited about.


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Proof of Concept (POC) Everything

There is a good quote that always strikes me and I believe it is a good call to action for POCs.

Our approach to making games is to find the fun first and then use the technology to enhance the fun

-Sid Meier

If you just start coding your game from idea and start throwing stuff in you are not necessarily finding the fun first.  What I like to do is to figure out a cool concept, as few neat sounding game-play elements and code up some quick little programs to show off those game-play elements.

The key here is speed.  Do not spend time designing an awesome architecture.  Do not spend time making sure it is pretty.  Get the game-play in to your own hands and see if you still think it is fun.  For example, for Violent Sol Worlds we started off with the idea we wanted a top-down shooter.  So I started to create a POC of a guy shootingCowAndGuy.

This POC at first looked terrible, with borrowed graphics but I could walk around and shoot one immobile cow.  It turned out that it was fun to shoot an walk around, but the addition of blood from the cow made it more fun.  The feedback was the true start of fun.  At that point I thought the cow was detracting from the fun because it was an innocent cow.  What would it be like to shoot something that moved, and shoot stuff like a building etc?

  So I quickly threw in a wall and animated a bug creature I had been drawing.  It was a lot more fun to shoot something moving.  But the feedback was BLOODall wrong now for the bugs.  They would need to die.  So I coded in hit points and had them disappear when it hit 0.  This still broke the experience and the fun.

When I added blood and body parts from the bugs being shot and killed it changed the world.  It turned from something that I would launch and stop in seconds to something I found myself playing for minutes and it was just a POC.
20150510-143127_capture

You see without the POC I would not have noticed so many subtle things that make the action game-play fun.  It is about moving around and shooting, but it was more about what you were shooting and how it felt to shoot them than anything else.  This process did not take weeks, it took hours and the learning experience it was, was worth every minute.  It changes designs, it effects decisions, and best of all it’s a quick process and adds value.  


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May the Polls be With You

So I have started to use Twitter to post more polls.  This is not scientific by any means I was just curious as to what polls were like on Twitter and asked a few questions and will post the results here and blab about each for a little bit.

What’s your favorite Genre for games?

Scifi – 86%

Fantasy – 14%

This one was interesting to me.  I always though that it would be the other way around.  There are far more games made in the classic Fantasy worlds with goblins, orcs, and elves than a scifi universe.  This made me really happy actually that maybe that same old world that every fantasy game is in might not be the most popular thing out there any more.

Do you prefer to make PC or mobile Games?

PC Games – 80%

Mobile Games – 20%

I was a bit shocked by this as well.  Most people that answered prefer to make a PC game.  I find that interesting because it seems like the mobile market is flooded with a who’s who of human crap these days.  Maybe everyone should follow their heart and not where they think a market is.  It looks like creating mobile games is either undesirable, or it is a pain in the rear that nobody really loves.  Kinda gives you a good understanding why mobile games are all, for the most part, terrible.

What would you rather play? PC or Console Games

PC Games – 70%

Console Games – 30%

Very close to the poll above on what you would rather make.  A ten percent difference with most people who answered saying they would rather play a PC game. Seems like people would rather be on a PC than a console.  I do understand why now that console prices are so high and the games all cost $60 a piece.  I used to love consoles, now I never turn one on and play on my PC.  I really don’t care that much though, gaming is gaming and I am glad people can play on whatever they play on.

Is Game Development a Passion or a Business?

Passion – 100%

Business – 0%

I get this one was hard to actually click business.  If you click business you are not going to be able to feel like an indie game developer anymore.  That is not true really.  If you want to make it as a game developer you do have to learn that the business part is what makes it possible for anyone to see your product.  I think this shows us why it is so hard for indie developers to break into the market.  It seems that 100% of them are there for the love of it, not the distribution of a product.  Not a bad thing, but not the greatest thing to get your game to people to play it either.

Which are you looking forward to the most? or

Star Wars Battlefront – 25%

Fallout 4 – 75%

This one is still ongoing as of the writing of the article so I will only say this, I’M SO EXCITED!!!!


If you have not checked out my current project…

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