So Little Time, So Much To Do

You know those people that say I am so busy?  We all do.  Most of the time you look at them and smile and say, I know you watch reruns of “That Seventy Show” every day.  Well I am here to day to tell you I am so busy.  I truly am.  I am exhausted, and pushing even harder today than before.

I am really making things happen.  Right now, I am not sure how well, or if they are good, or great things, but things none the less.  I really have no time to write this out because I feel like I should be working.  So here I go off into the sunset with all those other busy people that don’t really exist.

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If you have not seen the game I am a part of here are a few links…

Facebook – Like us on facebook 🙂

ViolentSol.com – Homepage

IndieDB – Indie Games Community with news, screenshots, and video

What Are You Serving?

I had a terrible experience yesterday with a person.  I had to work at 9pm – 11pm after an 8 hour day yesterday.  I was deploying new software I had written for a while now.  When I get to production, it doesn’t work.  It turns out somebody I requested to do work over a month ago didn’t do it.  So we got them online and they took the 5 minutes to finally do it, but they didn’t just apologize and do their job.  They had the guts to act like it was a burden to them to get their job done.

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Don’t be that guy.  If you find yourself in situation after situation where you seem to always be called to finish your job, you are terrible at your job.  Fix it.  You should be appreciative that you have a job that allows you to be needed.  Don’t just take this view about your job though.  Take that view about life.  Be appreciative of being needed.

Make sure you are serving, not taking from others.  Don’t be the guy that complains when they have to do their job at 10:30pm because you failed to do it over the past 30+ days.  Take the time to evaluate you motivations.  Be the best at serving the people who need you, and do great work.

I want to make games, not just because I want to play them.  I want to make games to actually make people happy.  If there is money in it, great.  If I get enjoyment out of the game too, great.  Truly though, if I make people feel something that makes them smile, cry, laugh, or angry, I would have served well.  Let me know how I can better serve you today.

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You, Yes You, Never Stop Amazing Me

I used to get up as an indie game developer and start coding my game.  Now I get up and start marketing my game.  When did that happen?  When did marketing win as the leading task of the day?  Seems like it was a smooth transition because I did not notice it until now.  I think the community might have fueled the move though.

Let me explain.  I get some awesome responses from people about our game that is in development – Violent Sol Worlds.  I think that feeds the want for my brain to get more, so I have slowly turned into a marketer first and a programmer second.  Never in a million years would I have seen that coming.  It is wonderful though.

Before now, my interactions with people over the internet has been basically them yelling at me about my mother.  You know, the XBOX live crowd.  But now that we are building a community around a title we all love and want to see built the interactions are much more loving.  I truly hope we keep this up and you all keep motivation high for me to keep engaging on this level.

All your praises, follows, and general encouragement have been amazing.  You all blow me away, and make me feel like I can do anything, even knock out a shark.

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If you have not seen our game – Violent Sol Worlds check it out.

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Game Development, It’s what’s for Lunch

I tend to work through lunch.  Yes, even on the weekends.  The one thing that weekdays have going for them is that I actually eat a lunch.  The weekend I tend to just grab the computer and start plugging away as my daughter eats her food.  There is just so much to get done.

See, Violent Sol Worlds is getting close to launching a Steam Greenlight, and Kickstarter campaign both in relative closeness to each other.  The thought is we will launch Greenlight first and refine anything we need to in a couple of weeks.  Then launch Kickstarter and hopefully have more than my mom go to both of them.  I love my mom and all, but I kinda want to have somebody other than our families support this awesome title we are making.

So I am putting together the final coding of the game-play demo, which is just a little bit more.  I am also tasked with the Greenlight page which I would like done by end of day Tuesday so we can hit “GO” whenever we like on it.

Well wish us luck, and if you have not seen the game yet please go check it out, we have a webpage now – Violent Sol Worlds

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