Stand up and Entertain With Me

What most people cannot keep up with is the pace of entertainment.  When you get into game development on your own as an indie game developer you have to become an entertainer.  If you do not entertain at a high pace you basically go unnoticed and are simply a programmer.  There are many programmers in the world, be something better, something more.

I call it the pace of entertainment.  You have to be willing to do things at a pace that isn’t just on the weekends or when your favorite TV show isn’t on.  It’s called sacrifice learn to love it.  If you do not, you will just be a programmer.  Why is being an indie game developer so high paced you ask?  It isn’t if you don’t mind failing.  You can just be a programmer and code a game that doesn’t sell.  That is your choice.  You can also entertain daily, if not hourly, and begin to reap rewards of sales later on.

I know it is not all about money, but do you like working at that grocery store, that bank, that oil change place?  Probably not.  Make it your life’s mission to entertain while coding your game.  Blog about things, post on twitter even when there is nothing to sell.  Don’t just wait until the last minute and hope for the best or lean on another to carry something forward.  Be the one person that makes your dream come true, if you do not you will die without ever seeing it happen.

If you want to be a real indie game developer, not just a programmer of games, entertain at the pace of entertainment.  Stop saying you are busy, stop being the same guy or girl as yesterday and make it happen.  Start today, I know you think you are not entertaining, or this stuff is not my thing. Trust me, I hate doing it too, get over it.  Stand up and entertain with me.  


Come be a part of our Kickstarter – Violent Sol Worlds

Vote for Greenlight here

Check out more information on Violent Sol here

Follow me on Twitter @magicrat_larry

Am I a Failure, or No?

Fear of all this work not paying off is looming.  As we push to Kickstarter and Steam Greenlight it does cross my mind that people may not support us or even know about us.  I’ve been working hard for a long time now to try and make that not happen.  I suppose the fact that you are reading this is a sign that my fears are at least not 100% solid.

It will be a slightly crushing blow if our efforts do go unseen or even worse un-liked.  Well our best is all we can give.  I do appreciate everyone for supporting, following, and just being there through our hard work.  Game development is not hard, the workload is the hard part.

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Holding down the full-time job and performing on game development at the same time will kill a lesser person.  I have the largest amount of respect to those who have made it before me and hope like heck that hard work pays off and I follow them in stride.  All of your support is appreciated and there is a much longer road ahead.  I’ll keep digging in as long as I keep getting up in the morning.  I love this stuff.

As always here are some links to learn about our game Violent Sol Worlds

Violent Sol Worlds home

IndieDB

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