What’s a Good Game?

I’ve been asking myself the question, what’s a good game.  It’s a hard question to answer.  Most of the time it comes with a reference, like XCom, or Civilization.  The problem is what makes a good game.  To some it must be graphically amazing.  Some people a story must grab them personally.  It is so personal, that no two people are alike.

So for me, I love a tactical game.  It can be real-time, it can be turn based, but I love strategy and besting an opponent.  I hate multiplayer though.  I want to crush an AI that does not tell me how bad my mom is.  The thing is, I think that good games are probably more generic than this.

Can we take every game and say if it is good or not?  The problem is every game is liked by somebody.  So we can at least say there are never any truly bad games to 100% of people.  So what makes a game good?  Have you ever told anyone about a game that you thought was awesome that you only played for 2 minutes and never will play again?

So, at least one characteristic of a good game is that people play it for a long time.  But, then you look at Steam and see that tons of people are playing games for a long time and reviewing them poorly, so why is that?  So if you play something for a long time but hate it was the game bad?  I don’t think it really was.

You put your life into a game, if you play it for hours, it was good.  Even if it strikes you in the end as not being that great, it grabbed you for hours of your short life.  You were giving it a shot, it had enough greatness in it to have you give priceless time.  So I contend that your final thoughts on a game don’t really matter if you played it long enough.  That could be crazy to state, because you could wish you never bought it, but if it made you feel something, isn’t that what a good game does?

What do you think?  What makes a great/good game to you?  Try to not use a reference to describe it.  It’s a challenge to nail down.  That is why I love making games.

New Release – Cornflower Corbin

I am proud to announce that Afterthought Games, our game studio, has released Cornflower Corbin on Steam.  Support indie, buy it today!

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Cornflower Corbin is a family friendly, campy, side scrolling shooter about a whale, with a laser, that is trying to get the love of his life back after the evil Mecha Shark takes her from him. He is painfully assisted by his best friend Paul, an oversize clown fish that jokes a little too much, and has to battle his way through a barrage of enemies to get her back. Corbin’s secret power is in his growth. You see the bigger he gets, the harder his lasers hit. But beware, he also gets slower and becomes a bigger target, so finding a balance in size to damage is key. The game is set up to be stat heavy with leaderboards. So get ready to compete with other players by taking out more turtles and sharks than they do.

features

  • Procedural generated enemies making the game change a little bit each time you play
  • Five levels of action including 5 boss fights and 3 mini boss fights
  • Endurance mode where the waves just keep on coming
  • Leader-boards and stat collection for things like shots fired and sharks taken out

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I need your very important vote

I need your vote, yes yours.  You have a few seconds to make a difference, simply click the image below and help an indie developer out by voting for Violent Sol Worlds for Indie of the Year.  I’ve been personally working on this game for over a year and it would mean a ton.  Your vote really matters and we need every one of them.

Indie of the Year Awards

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Stand up and Entertain With Me

What most people cannot keep up with is the pace of entertainment.  When you get into game development on your own as an indie game developer you have to become an entertainer.  If you do not entertain at a high pace you basically go unnoticed and are simply a programmer.  There are many programmers in the world, be something better, something more.

I call it the pace of entertainment.  You have to be willing to do things at a pace that isn’t just on the weekends or when your favorite TV show isn’t on.  It’s called sacrifice learn to love it.  If you do not, you will just be a programmer.  Why is being an indie game developer so high paced you ask?  It isn’t if you don’t mind failing.  You can just be a programmer and code a game that doesn’t sell.  That is your choice.  You can also entertain daily, if not hourly, and begin to reap rewards of sales later on.

I know it is not all about money, but do you like working at that grocery store, that bank, that oil change place?  Probably not.  Make it your life’s mission to entertain while coding your game.  Blog about things, post on twitter even when there is nothing to sell.  Don’t just wait until the last minute and hope for the best or lean on another to carry something forward.  Be the one person that makes your dream come true, if you do not you will die without ever seeing it happen.

If you want to be a real indie game developer, not just a programmer of games, entertain at the pace of entertainment.  Stop saying you are busy, stop being the same guy or girl as yesterday and make it happen.  Start today, I know you think you are not entertaining, or this stuff is not my thing. Trust me, I hate doing it too, get over it.  Stand up and entertain with me.  


Come be a part of our Kickstarter – Violent Sol Worlds

Vote for Greenlight here

Check out more information on Violent Sol here

Follow me on Twitter @magicrat_larry

Are you Not Entertained?

I have a theory.  If you are going to make a game, you should entertain from day 1.  Not just when the game is released.

What does this theory do for me?  I strive to release content daily that entertains, helps, and energizes people.  If you realize that game development is entertainment then things like marketing and game design become one and the same.  If you are dull and drab in your development of the game chances are that will show in the game itself.  If you move in a direction of entertaining game development you will inject a life into your game that will be felt while playing it.

This also helps you create a community.  It drives me to write blogs, to tweet about our progress.  If you give yourself the need to have the development cycle be just as fun as playing the game itself it is highly motivating to you and your fans.

I always tell myself – Always be entertaining

You’ve played games that feel dead inside, and you’ve played games that feel like they were made with love.  My theory is that the energy that the developers had trickles in to the product and without a feeling of entertainment during the development cycles there is just no life to the product.  I could be wrong, but I don’t think so.  Worst case here is that it makes the hard work more enjoyable and keeps me motivated.


If you have not checked out my current project…

Violent Sol Worlds home

IndieDB

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