Our Game Project – Top down, survival, Action, Shooter with vehicles, crafting, and an AI overlord.

We are so close to explaining our title and unleashing it on the world.  We have been painstakingly putting together the feature list and starting to commit to what we will develop for the title.  It is fun, but it is a process I cannot wait to be done with.

I wanna tell you that our game vehicles are amazing physics modeled action joys to drive, and our character runs around and shoots laser guns at enemies.  I want to tell you that We will have an AI overlord that will continually keep your game interesting.  I want to tell you that you will be able to do all of this with your friends.  There is so much I want to tell you, but can’t.

NewSplat

Well, the truth is all of this is speculation and rumor, but it would be cool if I could tell you.  What if I could tell you tht you could craft weapons, cars, and possibly even planes?  What if I could tell you about the game and start to get you fired up?  That would be awesome wouldn’t it?

handle barrelgun

I wish I could tell you something about it, but I hope you will stay tuned to hear more from me about it in the future.  I wish I could say building too.

House

Take care.

Move it Just a Little To the Left, TOO FAR!!!

Yesterday and today I have been constructing our space settlers house and the area around it.  I’m not sure how many people out there, besides hardcore game developers, know that it is a very tedious process to place everything “correctly”.

In my case I laid it all out perfect using a visual tool called Spriter.  Then I exported chunks of that scene to png files.  Now I am placing those files in world coordinates so they make up the bigger scene.  Not to mentions creation of physics images etc to go with it.  This placement is the “fun” part.  You need to get the hang of how many pixels is something off from the perfect location.

It’s a job I’d rather not do, but it is rewarding to finally be able to walk around the set I am building up.  Seeing the pieces slowing move into place, after try, after try, is kinda cool.  This is yet another thing that should make you ask yourself, do I really want this to be my job?  lol  You gotta love it.

Here Kitty Kitty, Let Me Grab You

So we added a pet element to our game.  Who doesn’t want a little kitty in a survival, action, top-down, simulation?Stand_Cat_000  You can have a pet, and if it is small enough you can pick it up.  So I have been making animations of every combination for our demo to demonstrate this.  So I have a shooting, standing, and walking animation.  That is a lot of tweaking animations to get get it with a cat and without a cat.

So in the actual game design we need to figure out a better way to add equipment and such to a player so that we do not have to animate every combination of stuff on a player.  For a game-play demo that is 1 step above a Proof Of Concept it is fine though.  I cannot wait to get back to designed code though.