Hey Look Game Design!

Going full design, what an interesting transition from prototyping game-play.  We spent a while getting the visual and the game play experience ironed out for Violent Sol Worlds now we have a great understanding of how this game will look, feel, and play.  We now have to turn our attention to the design of a game that will encompass all that we now understand about it.

There seems to be two areas of design so far.  The technical, which Aaron is running straight in to now, and the world, which I think interests me more.  The technical generates things like flow charts and systems behind the scenes that all communicate together for the game loop to function well, and effectively.  It is important to get that correct, especially for Violent Sol Worlds, it is going to be something we have to live with for a long while.  We plan on extending this game over time to be much larger than it is at Alpha build 1.

The world design is interesting to me because it is a lot to do with what you will be seeing, hearing, reading, and interacting with.  I am working on animals now and it is a bit of an experience in itself.  I started with the types of biomes the planet will have, now I am thinking of how to come up with the animals that live within them.

Nothing, when done right, with love and care, is easy.  So getting the creatures correctly placed and balanced with different types that will make sense is a task in itself.  I need a system to think about it and that is what I am coming up with now.  It is an enjoyable phase of development and I can’t wait to continue the journey.


If you have not seen the game I am a part of here are a few links…

Facebook – Like us on facebook

ViolentSol.com – Homepage

IndieDB – Indie Games Community with news, screenshots, and video

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