So we added a pet element to our game. Who doesn’t want a little kitty in a survival, action, top-down, simulation?
You can have a pet, and if it is small enough you can pick it up. So I have been making animations of every combination for our demo to demonstrate this. So I have a shooting, standing, and walking animation. That is a lot of tweaking animations to get get it with a cat and without a cat.
So in the actual game design we need to figure out a better way to add equipment and such to a player so that we do not have to animate every combination of stuff on a player. For a game-play demo that is 1 step above a Proof Of Concept it is fine though. I cannot wait to get back to designed code though.